

- #ETERNAL CARD GAME CONTROL DECK UPDATE#
- #ETERNAL CARD GAME CONTROL DECK PATCH#
- #ETERNAL CARD GAME CONTROL DECK ANDROID#
In the same connection goes Dawnwalker, which is returned to the battlefield from the discard pile when you play a creature with five or more attacks. The strategy is to use creature combo skills Sauropod Wrangler and Ageless Mentor: Strong creatures will cost less, and damage and defense will increase. The deck relies on two features of the yellow faction: the “cheapening” of the cost of cards and the emphasis on large ground creatures. However, the potential of the assembly is huge, especially if the opponent gapes and allows you to gain strength. Playing with only this color is quite difficult: the deck is not designed for a quick fight, it has many vulnerable points, and the price tag will be higher than that of the fiery one, since many units are missing from the base Sands of Time deck. We continue to consider budget mono-decks in Eternal Card Game, and in this material a variant of the time deck will be presented. They’ve also said they hope to leave beta at the end of the month/beginning of next month, and release Set 2 sometime mid-June (I feel like both of those goals will be moved back a bit just because of the nature of game design/development).Eternal Card Game Budget Decks: Elements Eternal Card Game Budget Decks: Shadow Eternal Card Game Budget Decks: Yeti Eternal Card Game Decks: Strangers

#ETERNAL CARD GAME CONTROL DECK PATCH#
#ETERNAL CARD GAME CONTROL DECK UPDATE#
#ETERNAL CARD GAME CONTROL DECK ANDROID#

Seems to only have been brought up in other TCG threads, but the dang thing’s so good that it deserves it’s own thread.
